Beyond Cinema (Part 4): Gone Home

This is a multi-part series of articles about narrative-driven games. Why not start at the beginning,┬áhere? So far, I’ve looked at the way two different games use narrative skilfully to achieve the kind of depth that games have sometimes struggled to reach, and done so in a way that traditional media cannot replicate by using […]

Beyond Cinema (Part 1): Games as Storytelling

Walk into a the digital design section of an art school somewhere and you are bound to hear talk of something like, “transmedia” or “metamedia”, which is a concept that we can all relate to once it is boiled down to the point where it is unpretentious enough to drink. Our films are becoming more […]