Beyond Cinema (Part 4): Gone Home

This is a multi-part series of articles about narrative-driven games. Why not start at the beginning,┬áhere? So far, I’ve looked at the way two different games use narrative skilfully to achieve the kind of depth that games have sometimes struggled to reach, and done so in a way that traditional media cannot replicate by using […]

Beyond Cinema (Part 3): The Last Of Us

This is a multi-part series of articles about narrative-driven games. Why not start at the beginning, here? If the last narrative-driven game that I wrote about was a left-field decision, the choice for this article could be considered the obvious choice. If you haven’t heard of The Last Of Us then you either dislike computer […]

Beyond Cinema (Part 2): Brothers – A Tale of Two Sons

For Part 1, including a my thoughts on narrative-driven games and a potted history of their development, look here. In the last part of this article, I looked at the development of narrative driven games, meaning games where immersive drama and narrative drive the story at least as much as as the game play elements. […]

Beyond Cinema (Part 1): Games as Storytelling

Walk into a the digital design section of an art school somewhere and you are bound to hear talk of something like, “transmedia” or “metamedia”, which is a concept that we can all relate to once it is boiled down to the point where it is unpretentious enough to drink. Our films are becoming more […]